|
Author
|
Topic: NIGHTMARE ON 'TEXTURE ROW!'
|
Lara Severi Member Posts: 376 From:Darlington Registered: Jan 2001
|
posted 02-23-2001 01:15 AM
I have my own textures... They work in the editor... But when I load back in after a save all is bad.I get this sign: WARNING: Texture file 'C:\MY DOCUMENTS \ LARA STUFF \ MY TEXTURES \ NEW. PCX not found. This does not make sense because A) It is a TGA file not a PCX file B) Its full name is 'New House' not 'New' C) It lets me put the textures in the editor it's just when I save a project with my textures and load it back in I get this sign and a few others: 'Arg List too big' (is it **** ) also the old annoying 'illegal operation' sign. I just thought I was getting somewhere. WHY, WHY, WHY, WHY, OH, WHY! HELP ME... AGAIN! PLEASE... L Severi "Would you like to check the back pockets?" http://www.communigate.co.uk/ne/leveleditor
IP: Logged |
Colin Grigson Member Posts: 538 From:LONDON, ENGLAND Registered: Jan 2001
|
posted 02-23-2001 02:00 AM
Try coping your tga in to the maps/whatever wad you're using folder and load up your prj, if u still get errors click past them then load your .tga file from the new folder. Also, make sure you are outputting to the same wad that you got the objects from at the beginningCol. ------------------ Come and visit us for all manner of TRLE related goodies www.tombraider-customlevels.fsnet.co.uk New this week Crash in the Highlands, Gates of Istah, Verschollen, Secret Operation & Temple of Meremptah Levels, plus the only site to offer an alternative server for the eidos new and revised wads. IP: Logged |
Lara Severi Member Posts: 376 From:Darlington Registered: Jan 2001
|
posted 02-23-2001 07:07 AM
Thanx! I'll give it a shot.IP: Logged |
CroftsGate Member Posts: 52 From: Registered: Jan 2001
|
posted 02-23-2001 12:33 PM
You cant have spaces in the name of your texture file. So rename your texture to new and the editor will be able to load it.John IP: Logged |
mikejj Junior Member Posts: 16 From:Sacramento, CA, USA Registered: Jan 2001
|
posted 02-23-2001 12:40 PM
It's probably due to the fact that you have a space in your TGA filename. The filename stored in the PRJ file uses the DOS 8.3 convention for the directories but stores the long version for the actual filename.What I'm guessing is when the room editor tries to parse the filename and when it gets to the space and says that's the end of the filename, and since it doesn't have an extension it will default to PCX. You'll notice that the error message that displays the filename stops at the space. What you can try is renaming your TGA file to the 8.3 format and using a hex editor change the filename of the TGA in the PRJ. Also, you must end the filename with a space character and delete the extra characters. I just tried this fix and upon casual inspection it does work (it loaded correctly and didn't crash). mike IP: Logged |
crimson king Member Posts: 105 From:ocala,fl,US Registered: Dec 2000
|
posted 02-23-2001 02:02 PM
quote: Originally posted by mikejj: It's probably due to the fact that you have a space in your TGA filename. The filename stored in the PRJ file uses the DOS 8.3 convention for the directories but stores the long version for the actual filename.What I'm guessing is when the room editor tries to parse the filename and when it gets to the space and says that's the end of the filename, and since it doesn't have an extension it will default to PCX. You'll notice that the error message that displays the filename stops at the space. What you can try is renaming your TGA file to the 8.3 format and using a hex editor change the filename of the TGA in the PRJ. Also, you must end the filename with a space character and delete the extra characters. I just tried this fix and upon casual inspection it does work (it loaded correctly and didn't crash). mike
Hello Ive had the same problem and it did have to do with the name of the texture.I fixed the problem by making the name more simple,lower case letters,and useing one word for the name.Hope this helps. IP: Logged |
Lara Severi Member Posts: 376 From:Darlington Registered: Jan 2001
|
posted 02-24-2001 08:14 AM
Thanx all! It worked.You can expect to see my textures up on my site soon. Do you want to check the back pockets? http://www.communigate.co.uk/ne/leveleditor IP: Logged |